



Unknowncheats colorbot full#
we'll come to cheats! CS:GO is probably one of the most (if not the most) full of cheaters paid game, and the creators (Valve + Hidden Path Entertainment) can't do anything for it. The game requires a certain set of skills and ability to pwn your enemies, and when it comes to skill we all know that. :asskiss:Ĭhapter 1Įxplaining CS:GO Chapter 1 Explaining CS:GOĬounter Strike: Global Offensive (aka CS:GO), as many of you know, is a first person shooter game with a lot of focus on the competitive aspect. The help of people with a real huge experience in this sector, that would be really great and you'll sort of help this community. In order to make this guide the best and the most complete guide about CS:GO cheat making, I need your help. As I said some months ago, all I needed when I started here was a really solid base to learn from. I'm writing this guide as a starting point to many ppl out there trying to start in this sector. I'm not writing this guide with the purpose of showing my (near to no) knownledge about this stuff. I'll cover a lot (but not all) of aspects of CS:GO cheats and I'll try to be as clear as -37,20 +37,25 Some people here even learnt a programming language by making CS:GO cheats, stil
Unknowncheats colorbot pro#
Since I'm not really pro when it comes to CS:GO cheat making, I'd like you guys to help me building this guide and expanding it as large as possible. Hi and welcome to CS:GO Cheat Making 101, a "all-in-one" guide for CS:GO cheat making! Please notice that this guide is still a huge work in progress and it is prone to changes. Chapter 4.6 ~ A look at CreateMove: Making our first internal bhopĬhapter 0 Welcome to CS:GO Cheat Making 101! The requirements.Chapter 4.3 ~ Hooking methods: VMT hooking.Chapter 4.2 ~ CreateInterface: Getting those interfaces.Chapter 4.1 ~ Calling exported module functions.Chapter 4 ~ Internal Cheats: The advantages.Chapter 3.4 ~ Getting netvars dynamically: Netvar Managers and recursion.Chapter 3.3 ~ Getting offsets dynamically: Pattern Scanning.Chapter 3.1 ~ Using our class and the offsets to make our first bhop.Chapter 2.4 ~ Building a memory management class.Chapter 2.3 ~ Getting CS:GO module infos.Chapter 2.2 ~ Managing CS:GO memory: RPM and WPM.Chapter 2.1 ~ Brief introduction to the WinAPI.Chapter 2 ~ External Cheats: The starting point.Chapter 1.3 ~ Talking about VAC: Ring0 and Ring3 (OPTIONAL).Chapter 1.2 ~ Different types of cheats.Chapter 1.1 ~ Brief introduction to the Source Engine.Chapter 0 ~ Welcome to CS:GO Cheat Making 101! The requirements.Your help is important! Structure of the guide: (prone to changes)
Unknowncheats colorbot update#
You can use the GitHub repo to push commits in order to modify and update this guide. NOTE: This guide is still a HUGE work in progress. Welcome to CS:GO Cheat Making 101! The requirements CS:GO Cheat Making 101 Structure of the guide: (prone to changes)Ĭhapter 0 ~ Welcome to CS:GO Cheat Making 101! The requirementsĬhapter 1.1 ~ Brief introduction to the Source EngineĬhapter 1.2 ~ Different types of cheatsĬhapter 1.3 ~ Talking about VAC: Ring0 and Ring3 (OPTIONAL)Ĭhapter 2 ~ External Cheats: The starting pointĬhapter 2.1 ~ Brief introduction to WinAPIĬhapter 2.2 ~ Managing CS:GO memory: RPM and WPMĬhapter 2.3 ~ Getting CS:GO module infoĬhapter 2.4 ~ Building a memory management classĬhapter 3.1 ~ Using our class and the offsets to make our first bhopĬhapter 3.3 ~ Getting offsets dynamically: Pattern ScanningĬhapter 3.4 ~ Getting netvars dynamically: Netvar Managers and recursionĬhapter 4 ~ Internal Cheats: The advantagesĬhapter 4.1 ~ Calling exported module functionsĬhapter 4.2 ~ CreateInterface: Getting those interfacesĬhapter 4.3 ~ Hooking methods: VMT hookingĬhapter 4.4 ~ A look at the Source SDKĬhapter 4.5 ~ Common functions to hookĬhapter 4.6 ~ A look at CreateMove: Making our first internal bhopĬhapter 4.7 ~ Drawing using ISurfaceĬhapter 0
